Graveyard Keeper 2 · Research
Technologies
Everything you need to spend your points in the right place: the six trees and what each costs, how to earn every point colour, and the unlocks that do not depend on points at all.
On this page
The six trees
- Building 52 technologies 4470 257 670
- Metallurgy 45 technologies 3680 330 340
- Farming 34 technologies 5 2575 360
- Theology 28 technologies 930 795 1120
- Anatomy and Alchemy 47 technologies 2072 1172 1642
- Cooking 20 technologies 0 0 0
The whole tree costs 11157 5129 4132 . Cooking recipes cost no points at all: they unlock through play.
Tech points
Research is paid in three colours of points, held in three separate pools capped at 999 each. A red point never stands in for a blue one, so plan per colour.
- Red: hand-crafting and working with materials.
- Green: knowledge of nature.
- Blue: spiritual knowledge of the immaterial world.
When you finish a craft, the points drop on the ground as orbs to pick up. A zombie working a station keeps those points for its own talent tree: they never reach you.
What each action pays
| Action | Red | Green | Blue |
|---|---|---|---|
| Breaking stones and ore | 1-3 | – | – |
| Picking berry and flower bushes | – | 1 | – |
| Clearing bushes | – | 1 | – |
| Chopping trees | 0-2 | 1-3 | – |
| Uprooting stumps | 0-1 | 1 | – |
| Harvesting garden beds | – | 2-12 | – |
| Digging and burying graves | 2 | – | – |
Crafting
About 575 recipes pay points, usually 1 to 6 per finished craft and up to 15.
| Craft | Points |
|---|---|
| Board (Sawhorse) | 1 red |
| Wooden Plank (Woodworking Workbench) | 2 red |
| Piece of stone | 3 red |
| Flour (Millstone) | 1 green |
| Clean Paper (Writing Desk) | 2 red + 3 blue |
| Simple Candle (Formulation Bench) | 1 red + 1 blue |
| Marble Fence I / II (Stonemason's Workbench) | 15 red (+10 / +15 blue) |
| Marble Cross II | 10 red + 15 blue |
| Master Armor / Master Sword (Steel Anvil) | 12 red |
| Chocolate (Kitchen Table II) | 10 green |
| Hypno Prayer (Writing Desk) | 6 blue |
| Clean Paper (Paper Press, 20 sheets per Paper glop) | 4 red + 4 blue |
Consumables that grant points
| Item | Points |
|---|---|
| Red Techbook / Green Techbook / Blue Techbook | 25 |
| Red Techbook II / Green Techbook II / Blue Techbook II | 100 |
| Heavenly salmon | 50 red |
| Fried golden carp | 50 green |
| Kraken steak | 50 blue |
| Fisherman's pie | – |
| Elder's meal | – |
Fisherman’s pie and Elder’s meal pay three times what their tooltip says: they are the best way to gain all three colours at once.
What to research first
Published guides converge on the same opening, for a total of 95 red and 47 green: wood, stone, the garden for bread, pottery, then bronze.
- The Concept of Wood 2 2
- Chopping 8
- Woodworking I 10
- The Concept of Stone 15
- Gardening 5
- Millstone 5 10
- Bread 25
- Pottery I 10 5
- Bronze Works 5
- Bronze Melting 10
- Bronze Craft 30
Reputation gates
Ten nodes in the tree cost no points but stay shut until your reputation with one character reaches a threshold. Everything behind them stays locked: if a tech refuses to open, this is almost always why.
| Character | Needed | Opens | Quests that raise it | Chapter |
|---|---|---|---|---|
| Herbert | 20 | Reinforced Plank, Bronze Equipment | Certificate, Please → Grave Expectations | 1 |
| Albert | 10 | Alchemy, Basic | Dungeons and... that's it, probably. | 2 |
| Jack | 40 | Circular Saw | Jack in a Boat → Docked and Found → Workshop Hours | 2-4 |
| Nun | 25 | Stone Gravestones I, Graveyard Decor I | Holy Moly! → Nun of Your Business → The Nun with the Hairy Ass | 4 |
| Nun | 30 | Church Carpets | same as Nun 25 | 4 |
| Jack | 50 | Conveyors | then Jack's Back in Business | 4 |
| Gunter | 20 | Writing Tools I, Newspaper | Friendship Written in the Stars → Congregation Trouble | 5 |
| Gunter | 20 | Reanimation Liquid | Friendship Written in the Stars → Congregation Trouble | 5 |
| Nun | 50 | Church Illumination | then Brawns and Brains → The Nun Also Reads | 5 |
| Jack | 70 | Steel Smithing | then Give materials → Man of Steel | 6 |
Hidden technologies
37 technologies are invisible at the start, including all 20 Cooking recipes. They appear when a quest, a repair or a construction reveals them.
| Technology | Revealed by |
|---|---|
| Market Stalls I | Safe Harbor |
| Zombie Lumberjack | appears as the story opens the related area |
| Zombie Stone Mining | appears as the story opens the related area |
| Zombie Marble Mining | appears as the story opens the related area |
| Zombie Lumberjack II | appears as the story opens the related area |
| Zombie Digging | appears as the story opens the related area |
| Zombie Mining | appears as the story opens the related area |
| Kitchen II | repairing the Table |
| Garden Improvement II | building Garden Upgrade I |
| Oven II | repairing the Oven |
| Fishing IV | Plenty of Fish in the Sea |
| Battle Potions I | First... Sludge? |
| Reanimation | repairing the Resurrection device |
| Paint | Safe Harbor |
| Lacquer | Varnish Before You Fiddle |
| Dynamite | Can't See The Forest for the Iron |
| Reanimation Liquid | The Ingenious Gentleman Don Keyote |