Graveyard Keeper 2 · 56
Characters
Who is who, where to find them, what they trade and which quests and reputation thresholds they hold.
On this page
The Six 6
Companions 2
Story characters 12
Traders & shops 16
- Alchemist Shopkeeper of the Alchemist shop in Town, which opens once you restore its building with the Market Stalls III technology. Upgrades add stock, daily…
- Apothecary Shopkeeper of the Apothecary shop in Town, which opens once you restore its building with the Market Stalls I technology. Upgrades add stock, daily…
- Baker Shopkeeper of the Baker shop in Town, which opens once you restore its building with the Market Stalls II technology. Upgrades add stock, daily…
- Brewery Shopkeeper of the Brewery shop in Town, which opens once you restore its building with the Artisans II technology. Upgrades add stock, daily money…
- Builder Shopkeeper of the Builder shop in Town, which opens once you restore its building with the Artisans I technology. Upgrades add stock, daily money…
- Fish Stand Shopkeeper of the Fish Stand shop in Town, which opens once you restore its building with the Market Stalls II technology. Upgrades add stock, daily…
- Furniture Maker Shopkeeper of the Furniture Maker shop in Town, which opens once you restore its building with the Market Stalls II technology. Upgrades add stock…
- Harold The laid-back master woodcarver of the Stilt Houses on the western lake. Fix his wood-catching machine in Organic Music (2 Building Kit I and 1 Iron…
- Herm The Village merchant who runs Herm's Store. He sells seeds (in packs of 4), crops, eggs, milk, seedlings, Flax Thread and the early Bronze Scrap…
- Januarius
- Jeweler Runs the Jeweler, a Town shop that opens once its building is restored with the Market Stalls III technology. Sells bronze goods, zombie collars…
- Smithy Runs the Smithy, a Town shop that opens once its building is restored with the Artisans I technology. Sells bronze, iron and steel parts, weapons…
- Tailor Runs the Tailor, a Town shop that opens once its building is restored with the Market Stalls I technology. Sells Flax Seed, Flax, Flax Thread…
- Tavern Runs the Tavern, a Town shop (not Januarius's Village Tavern) that opens once its building is restored with the Artisans II technology. Sells…
- Trademaster Manager of the Town Warehouse and the Port trade, on the Main Pier. Bring him 3 Lens (Crystal Clear) and a merchant ship starts calling: he then…
- Vegetable Stand Runs the Vegetable Stand, a Town shop that opens once its building is restored with the Market Stalls I technology. Sells seeds and crops in up to…
Town, Village & Port 8
- Battle Ram A real ram who runs the squad slots in the Barracks. Give him a Defender's Emblem to unlock a squad slot, then fill it with your own zombies…
- Captain A retired sea captain whose ship sank, who now spends his days at the Dockside Club. Bring him 2 Beers to get him talking; after that he gives you a…
- Davy the Dagger Boss of the looters who scavenge the zombie-held Town. At the Dockside Club he takes looter orders paid in Keys for Looters, earned in the Sewer…
- Fisherman A proud old angler in Town who challenges the Keeper to bring ever harder catches: 5 River fish fillets, then 5 Sea fish fillets, then 5 Mysterious…
- Heffry
- Homobonus An eager would-be bottled-water seller who moves back into his repaired house near the Town Warehouse. Homobonus I asks for 10 Empty Bottles…
- Jeffry
- Merc Leader Leader of the four hired swords in the Barracks. Pay him before a battle and his squad fights for you and counts toward the defense power needed…
Others 12
- Goddess of Nature
- Hans One of the two old bandits holding the bridge at their Forest camp. He will not let anyone cross toward the Swamp without a Royal Pardon (a 5 silver…
- Looters Davy the Dagger's crew. They scavenge the infected Town and search the Sewers for Mauritzio's cheese cellar.
- Mauritzio
- Mercenaries The Merc Leader's four-man squad in the Barracks, hired one battle at a time. Paid, they add 8 defense power, and iron then steel gear raises that…
- Monk A Royal Foundry monk who has never set foot in Town. The Bishop taught him that good wine brings you closer to God, so he asks you for 2…
- Noble Knight A shining knight who arrives to rescue the Town during the opening defense, boasts for 4 lines and is promptly eaten by zombies.
- Outpost guards Town guards and scouts posted at the battle camps. Talking to them starts each Town or sewer battle that Herbert plans.
- Refugees Green-clad settlers from across the sea, camped in the Sluice Area. They trade the Po-ta-to, a medicinal plant, for farmland on the drained…
- Sven Hans's partner at the bandit camp in the Forest. He insists on a Royal Pardon, and once 'Robert' (Larry) has spoken, the pair hand over 1 Dynamite…
- Village guards The Village's guards. Guards on the road west of the Village block the Forest until you show a Forest Pass, and every night the guards gather by a…
- Woodcarvers Harold's fellow carvers at the Stilt Houses. After Battle at the Lake they argue about whether to lower their drawbridge.