Graveyard Keeper 2 · 110 quests
Quests
The main story in order, every character questline and all side quests. Tick what you have finished: the list remembers.
On this page
Main story
Act 1 · Settling in (graveyard, village, first battle)
- Certificate, Please The first journal quest after the opening burial: show Herbert, head of the guards, a Burial Certificate I at the Crossroads. He only checks that you carry one and does not take it.
- Dust in the Kitchen Opens alongside Certificate, Please: find out how to summon the Fairy. It has no task of its own and completes during Sweet Dreams, when you bring Dream Dust to the Plague Doctor.
- Grave Expectations To lift the guards' morale, Herbert wants a better-kept graveyard: raise Graveyard quality to 10, then report to him at the Crossroads. Quality counts, not the number of bodies.
- Fighting Spirit Required Bring Herbert 3 Faith at the Crossroads to lift the guards' morale. It is usually the first thing your Faith pays for, and it opens the Barracks and the road to the first battle.
- Dungeons and... that's it, probably. Larry sends you below your house. Clear the dungeon Blockage, open the bars into the Abandoned Tower and let the Plague Doctor in to learn how Dream Dust is made.
- Sweet Dreams Brew 1 Dream Dust and show it to Albert, the Plague Doctor, in the Abandoned Tower, then follow him through the hatch in the Alchemy Lab. You come back with your first 2 zombie workers.
- Swords and Bell Herbert's preparation for the first battle: bring the Barracks up to 12 with barricades and hired mercenaries, then give him a Magic bell hammered from 1 Blood and 1 Bronze Ingot.
- First... Sludge? The first counter-attack on Town: talk to Herbert in front of the Barracks, win Break Through to the Port (12 defense power, up to 1 squad) and report back.
Act 2 · The Port and the Fairy
- Docked and Found After the first victory, find Jack in the liberated Port Area. The reunion opens the bridge, sends you to the Astrologer and ends at the empty Town Warehouse.
- Friendship Written in the Stars Find Gunter the Astrologer in his Port tower, win back his Deck of Cards from Linda, then accept his offer of three zombie workers, who wait for you at home.
- Chasing Fairy Lights Summon the Fairy at your Kitchen Table with Dream Dust, a Comet's Tail and a Tooth. She hands you the Fairy's Swamp Map and points you toward the Swamp.
Act 3 · Forest, Swamp and the Goddess
- Into the Forest (Eventually) Jack says there is iron in the Forest west of the Village. Go and take a look: the guards at the Forest Outpost turn you back because you have no Forest Pass.
- Into the Forest The guards will not let you into the Forest without a pass. Jully will issue one if you repair the Village's Royal Postbox and bring him the Temporary Head of the Village Certificate it delivers.
- Collect Head of the Village certificate. A short main-story step tied to Into the Forest: take the Temporary Head of the Village Certificate out of the repaired Royal Postbox in the Village.
- Forest Pass Show your Forest Pass to the guards at the Forest Outpost, then explore the Forest until you reach the bandits' camp.
- Go Wild in the Wild Lands The Forest bandits will open the bridge to the Swamp only for a Royal Pardon and the Fairy's Swamp Map. Get the pardon from the Royal Postbox in the Village, then hand both papers over at their camp.
- Heart of the Swamp Cross the bandits' bridge south into the Swamp, follow the Fairy and meet the Goddess of Nature at her statue in the Heart of the Swamp. From then on, Blue Crystals gather beside her statue.
- Any Portal in a Storm Ask Larry, then Gunter, about the magic portal. Gunter points you to the Bishop, who now lives in the Royal Foundry beneath the old bathhouse.
Act 4 · The Village election
- Election Fever Jully will only perform the Goddess's ritual after the Village election, and Januarius sets you three campaign jobs to get it done.
- Security Checkpoint: Democracy Herbert must agree to guard the Village election. The first talk needs 55 Herbert reputation and convincing him needs 60.
- Vote Early, Vote Naughty Talk Linda into hosting the vote at the Dockside Club: she hears you out at 55 Linda reputation and agrees at 60.
- Destiny Polls Convince Gunter to run a PR campaign for the Village election. He listens at 45 reputation and agrees at 50.
- Campaign of Thrones With the three campaign jobs done, hold the Village election at the tavern. Talk to Jack and Agatha before you leave, then let Linda stop you at the exit.
- Goddess in the Swamp Bring Jully 100 Faith at the Village Tavern so he can perform the ritual for the Goddess of Nature. It is the largest single Faith payment of the story.
Act 5 · The Royal Foundry and the first portal fragments
- Front-of-the-Envelope Calculation With 60 reputation, Jack shows you his calculations: his workshop needs steel, and the way to the Royal Foundry runs through the flooded Water Tunnel.
- Water Locked Close the western gate of the ship lock: talk to Herbert, then win Closing the Western Floodgate (56 defense power, up to 3 squads) on a Sloth day.
- Steamy Royal Herbert leads the push through the water tunnel. Win both Closing the Eastern Floodgate battles, then Break Through to the Bathhouse Basement to reach the Royal Foundry.
- Magic Mirror The Bishop's magic mirror can locate the portal fragments. Ask him about the portal at the Royal Foundry, then give him 3 Zombie Power for the first fragment, Sloth.
- The Hungry Cosmos Ask Gunter in the Astrologer's Tower about a piece of the portal: he gives you Portal fragment Gluttony to set in the portal frame of his tower.
- High Price The third portal fragment was sold to the Trademaster. Ask him about it at the Main Pier, buy Portal fragment Lust for 1 gold on a Lust day, then install it in the Astrologer's Tower.
Act 6 · The Old God and the last fragments
Act 7 · The Palace and the ending
Character quests
Agatha (the Nun)
Agatha / Herbert
Davy the Dagger
Donkey / Gunter
Gunter / Jack
Harold / Agatha / Herbert
Herbert
Herbert (battles)
Herm
Jack and Gunter
Januarius / Jully
Linda
Linda / Albert
Nun
Refugees
Side quests
- Can't See The Forest for the Iron
- Comrade Donkey
- Crystal Clear
- Fish for the Fisher
- Good Fellow
- Homobonus I
- Homobonus II
- Hooligans for Hire
- Inflation
- Planted and Delivered
- Plenty of Fish in the Sea
- Press for Cash
- Tales for Ales
- The Frill of the Chase
- The Lord's Vintage
- The Quiet Art
- Two Peas in a Pod
- Yummies