Graveyard Keeper 2 · 18
Battles
Every Town battle and sewer fight, from the first skirmish to the final battle, sorted by the defense power it asks for.
On this page
Sewer battles (unconfirmed) 1
Sewer battles 2
- Sewer Brawl I The first fight of Battles in the Sewers, open on any day: one squad, 8 defense power and 64 Wild Zombies in under 2 minutes. Barricades and towers…
- Sewer Brawl II The second fight of Battles in the Sewers, open on any day: 24 defense power from up to 2 squads and 222 enemies over 4 min 45 s. Barricades and…
Town battles (story) 14
- Break Through to the Port The first battle of the game, fought during “First... Sludge?” to open the way to the Port Area. One squad, 12 defense power and 93 Wild Zombies…
- Eastern Districts: Active Scouting The first fight of Hope It Doesn't go South, a one-squad scouting push into the eastern districts: 12 defense power and 133 Wild Zombies over 3 min…
- Eastern Districts Purge The second fight of Hope It Doesn't go South: 20 defense power, up to 2 squads and 247 enemies over 4 min 20 s, with Bucket Zombies among the Wild…
- Market Square Purge The Plaza Battle fight that frees the Market Square: 22 defense power, up to 2 squads and 190 enemies over 3 min 35 s. There are no enemy flags…
- Central Districts Purge: Part I The first of the two Street Battles fights in the central districts: 36 defense power, up to 2 squads and 270 enemies over 5 min 25 s, including 16…
- Central Districts Purge: Part II The second Street Battles fight: 56 defense power, up to 3 squads and 224 enemies over 5 min 30 s, with 48 Bloated Zombies in the mix. It pays a…
- Closing the Western Floodgate The Water Locked battle for the ship lock's western gate: 56 defense power, up to 3 squads and 332 enemies over 6 min 45 s, including 32 Door Zombies.
- Battle at the Lake The battle of Still Standing on Stilts that opens the way to the Stilt Houses on the western lake. It asks for 64 defense power with up to 3 squads…
- Operation POTATO: Part I The first half of the Dirt Rights fight at the bottom of the drained lock: 72 defense power, up to 3 squads and 183 enemies over 6 min 20 s…
- Closing the Eastern Floodgate: Part I The first half of the two-part fight in Steamy Royal: 80 defense power, up to 3 squads and 255 enemies over 6 min 15 s. Spitter Zombies and Barrel…
- Break Through to the Bathhouse Basement The last battle of Steamy Royal and the gateway to the Royal Foundry. It is the longest fight in the game: 364 enemies over 7 min 20 s, for 88…
- Final Battle
- Closing the Eastern Floodgate: Part II The second half of the Eastern Floodgate fight. It starts the moment Part I is won, with no new power check: 209 enemies over 4 min 15 s, and the…
- Operation POTATO: Part II The second half of Operation POTATO, which starts the moment Part I is won: 159 enemies over 4 min, with no Wild Zombies and no enemy flags. Hold…