Character · Leader of the mercenaries
Merc Leader
Leader of the four hired swords in the Barracks. Pay him before a battle and his squad fights for you and counts toward the defense power needed. The fee rises with each win (5, 7.5, 10, 15, then 20 silver) until Inflation lets you pay 3 gold-quality Wine instead.
- Where
- Barracks
- Schedule
- In the Barracks once Fighting Spirit Required is done. One payment covers one victory: after a defeat the squad stays paid.
- Voice
- Phil Rowe
Trade
Shop levels
- Tier 1: Base squad: the 4 mercenaries add 8 to Barracks quality and defense power when paid, 0 when unpaid.
- Tier 2: Iron upgrade: 3 Iron Ingot, offered after the first win in Hope It Doesn't go South. Battle Pike, Battle Bow and Iron Armor raise the squad from 8 to 16.
- Tier 3: Steel upgrade: 3 Steel Ingot, after the iron upgrade. Knight's Spear, Heavy Bow and Steel Armor raise the squad from 16 to 24.