Side quest
Hooligans for Hire
Mercenaries camp in the Barracks and will fight in your next battle for a fee. The first hire costs 5 silver and adds 8 defense power, the usual way to reach the 12 needed for the first battle.
- Given by
- Merc Leader
- Location
- Barracks
- Requires
- Fighting Spirit Required
- Unlocks
- Inflation
- Battles
- Break Through to the Port
Walkthrough
- Talk to the mercenaries in the Barracks about a deal.
- Pay them 5 silver so they join your next battle.
Tips
- One payment lasts until you win a battle with them: a lost battle does not use it up, but after each win you must pay again.
- The fee rises after each win with them: 5 silver, 7 silver 50 bronze, 10, 15, then 20 silver, then 1 gold. Once the fee reaches 20 silver, Inflation opens.
- The four mercenaries give 8 defense power. Two Barricade I (+2 each) bring you to the 12 that Swords and Bell and the first battle ask for.
- The Merc Leader can upgrade their gear twice: 3 Iron Ingot for Battle Pike, Battle Bow and Iron Armor (16 power), then 3 Steel Ingot for Knight's Spear, Heavy Bow and Steel Armor (24 power). The iron offer appears with Hope It Doesn't go South.
- Hired mercenaries take up one of the battle's squad slots.