Battle · Town battles (story)
Central Districts Purge: Part II
The second Street Battles fight: 56 defense power, up to 3 squads and 224 enemies over 5 min 30 s, with 48 Bloated Zombies in the mix. It pays a Victory Banner.
- Day
- Sloth only
- Max squads
- 3
- Defense power needed
- 56
- Enemies
- 224
- Wave fronts
- 2
- Waves last
- 5 min 30 s
- Red points per zombie
- 125
How to start it
Second battle of Street Battles: talk to the guards again once Part I is won.
After: Street Battles, Hope It Doesn't go South, Plaza Battle
Requirements and setup
Requirements
- 56 defense power or more
- Up to 3 squads (paid mercenaries always join and fill one)
- A sword and body armor equipped
- No more than one item carried overhead
Recommended
- Two iron zombie squads
- Mercenaries with the iron upgrade
- Bows and Archer Towers against Bloated Zombies
Barricades and towers: Allowed, and they count toward defense power.
Enemies
| Type | Count |
|---|---|
| Wild Zombie | 136 |
| Bloated Zombie | 48 |
| Bucket Zombie | 40 |
Win and lose
Win: Capture every enemy flag and still hold them all when the waves end.
Lose: The enemy takes your base, or your health drops to 0.
Rewards
- 1× Victory Banner
- 6× Zombie goo
- 8× Town Gratitude
Rewards before patch 1.008
- 1× Victory Banner
- 6× Zombie goo
- 4× Town Gratitude
Tips
- Bloated Zombies have 48 health and burst on death for 10 damage to everything of yours nearby, ignoring armor. Kill them at range with bows and towers rather than with pikes.
- Example entry: mercenaries with the iron upgrade (16) + two iron zombie squads (32) + four Barricade I or two Barricade II (8) = 56.
- Winning this, Eastern Districts Purge and Sewer Brawl II completes Herbert's “Safe zone.” quest and unlocks the A New Dawn achievement.
- Update 1.007 fixed a bug that could block progress in this fight: make sure your game is up to date.