Battle · Town battles (story)

Central Districts Purge: Part I

The first of the two Street Battles fights in the central districts: 36 defense power, up to 2 squads and 270 enemies over 5 min 25 s, including 16 Door Zombies. It pays a Defender's Emblem.

Verified Updated

Day
Sloth only
Max squads
2
Defense power needed
36
Enemies
270
Wave fronts
2
Waves last
5 min 25 s
Red points per zombie
100

How to start it

Street Battles opens once both Hope It Doesn't go South and Plaza Battle are done: talk to the guards at the outpost.

After: Street Battles, Hope It Doesn't go South, Plaza Battle

Requirements and setup

Requirements

  • 36 defense power or more
  • Up to 2 squads (paid mercenaries always join and fill one)
  • A sword and body armor equipped
  • No more than one item carried overhead

Recommended

  • Merc Leader's iron upgrade for the mercenaries (3 Iron Ingots)
  • Iron Armor with Battle Pikes or Battle Bows
  • Barricade I

Barricades and towers: Allowed, and they count toward defense power.

Enemies

Type Count
Wild Zombie 180
Bucket Zombie 74
Door Zombie 16

Win and lose

Win: Capture every enemy flag and still hold them all when the waves end.

Lose: The enemy takes your base, or your health drops to 0.

Rewards

Rewards before patch 1.008

Tips

  • The central street fights push on several fronts to take control points: carry a banner forward and hold each flag until the waves end.
  • Example entry: mercenaries with the Merc Leader's iron upgrade (16) + one zombie squad in Iron Armor with Battle Pikes or Battle Bows (16) + two Barricade I (4) = 36.
  • Its Defender's Emblem opens a third squad slot, just in time for the three-squad fights that follow.
  • Update 1.007 fixed a bug that could block progress in both Central Districts Purge fights: make sure your game is up to date.

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