Character quest · Herbert
Hope It Doesn't go South
Herbert's push into the east of Town: win two battles started from the guards at the outpost, Eastern Districts: Active Scouting (12 power, 1 squad) and Eastern Districts Purge (20 power, 2 squads), then report back.
- Given by
- Herbert
- Location
- Town
- Requires
- First... Sludge?
- Unlocks
- Street Battles
- Battles
- Eastern Districts: Active Scouting, Eastern Districts Purge, Central Districts Purge: Part I, Central Districts Purge: Part II
- Day restriction
- Sloth (battles)
Walkthrough
- Talk to the guards at the outpost to start the first battle.
- Win Eastern Districts: Active Scouting (12 defense power, at most 1 squad).
- Talk to the guards again to start the next battle.
- Win Eastern Districts Purge (20 defense power, at most 2 squads).
- Tell Herbert that the east of Town is clear and secure.
Tips
- Active Scouting pays 1 Defender's Emblem, 6 Zombie goo and 8 Town Gratitude. Eastern Districts Purge pays 1 Victory Banner, 6 Zombie goo and 8 Town Gratitude.
- Zombies that fight also earn red tech points: 50 each in Active Scouting, 75 each in the Purge.
- Active Scouting: one bronze zombie squad (8) plus two Barricade I reaches 12 without paying the mercenaries. Purge: the mercenaries (8), a bronze zombie squad (8) and two Barricade I reach 20.
- The Victory Banner from the Purge pays for Expand Military Building Area, which needs the Archers Tower technology.
- From this quest on, the Merc Leader offers the iron gear upgrade for 3 Iron Ingot.
- Together with Plaza Battle, it opens Street Battles.