Character quest · Herbert

Hope It Doesn't go South

Herbert's push into the east of Town: win two battles started from the guards at the outpost, Eastern Districts: Active Scouting (12 power, 1 squad) and Eastern Districts Purge (20 power, 2 squads), then report back.

Verified Updated

Given by
Herbert
Location
Town
Requires
First... Sludge?
Unlocks
Street Battles
Battles
Eastern Districts: Active Scouting, Eastern Districts Purge, Central Districts Purge: Part I, Central Districts Purge: Part II
Day restriction
Sloth (battles)

Walkthrough

  1. Talk to the guards at the outpost to start the first battle.
  2. Win Eastern Districts: Active Scouting (12 defense power, at most 1 squad).
  3. Talk to the guards again to start the next battle.
  4. Win Eastern Districts Purge (20 defense power, at most 2 squads).
  5. Tell Herbert that the east of Town is clear and secure.

Tips

  • Active Scouting pays 1 Defender's Emblem, 6 Zombie goo and 8 Town Gratitude. Eastern Districts Purge pays 1 Victory Banner, 6 Zombie goo and 8 Town Gratitude.
  • Zombies that fight also earn red tech points: 50 each in Active Scouting, 75 each in the Purge.
  • Active Scouting: one bronze zombie squad (8) plus two Barricade I reaches 12 without paying the mercenaries. Purge: the mercenaries (8), a bronze zombie squad (8) and two Barricade I reach 20.
  • The Victory Banner from the Purge pays for Expand Military Building Area, which needs the Archers Tower technology.
  • From this quest on, the Merc Leader offers the iron gear upgrade for 3 Iron Ingot.
  • Together with Plaza Battle, it opens Street Battles.

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