Battle · Sewer battles
Sewer Brawl I
The first fight of Battles in the Sewers, open on any day: one squad, 8 defense power and 64 Wild Zombies in under 2 minutes. Barricades and towers do not count down here.
- Day
- Any day
- Max squads
- 1
- Defense power needed
- 8
- Enemies
- 64
- Wave fronts
- 1
- Waves last
- 1 min 55 s
- Red points per zombie
- 50
How to start it
Battles in the Sewers comes from Davy the Dagger once Wharf Rats is done: talk to the guards at the sewer outpost. The Sewers are reached through the west gate of the Town.
After: Battles in the Sewers, Wharf Rats
Requirements and setup
Requirements
- 8 defense power or more
- Defense power from squads only (barricades and towers do not count)
- 1 squad only (paid mercenaries always join and take that place)
- A sword and body armor equipped
- No more than one item carried overhead
Recommended
- Hired mercenaries (8) or one zombie squad in Bronze Armor with Light Pikes (8)
Barricades and towers: Not allowed: barricades and towers can be neither placed nor counted.
Enemies
| Type | Count |
|---|---|
| Wild Zombie | 64 |
Win and lose
Win: Capture every enemy flag and still hold them all when the waves end.
Lose: The enemy takes your base, or your health drops to 0.
Rewards
- 3× Keys for Looters
- 4× Zombie goo
- 6× Town Gratitude
Rewards before patch 1.008
- 3× Keys for Looters
- 4× Zombie goo
- 3× Town Gratitude
Tips
- Barricades and Archer Towers can be neither placed nor counted here: the 8 defense power must come from your squad. Hired mercenaries alone give exactly 8.
- The shortest fight in the game (64 Wild Zombies, 1 min 55 s): an easy way to earn Keys for Looters and red tech points for a new zombie squad.