Battle · Town battles (story)

Eastern Districts Purge

The second fight of Hope It Doesn't go South: 20 defense power, up to 2 squads and 247 enemies over 4 min 20 s, with Bucket Zombies among the Wild ones. It pays your first Victory Banner.

Verified Updated

Day
Sloth only
Max squads
2
Defense power needed
20
Enemies
247
Wave fronts
3
Waves last
4 min 20 s
Red points per zombie
75

How to start it

Talk to the guards at the outpost again once Eastern Districts: Active Scouting is won.

After: Hope It Doesn't go South, First... Sludge?

Requirements and setup

Requirements

  • 20 defense power or more
  • Up to 2 squads (paid mercenaries always join and fill one)
  • A sword and body armor equipped
  • No more than one item carried overhead

Recommended

  • Mercenaries (8)
  • One bronze zombie squad (8)
  • Two Barricade I (4)

Barricades and towers: Allowed, and they count toward defense power.

Enemies

Type Count
Wild Zombie 214
Bucket Zombie 33

Win and lose

Win: Capture every enemy flag and still hold them all when the waves end.

Lose: The enemy takes your base, or your health drops to 0.

Rewards

Rewards before patch 1.008

Tips

  • Bucket Zombies have 35 health and hit for 6; a fighter in Bronze Armor takes 5 per hit instead of 6.
  • Example entry: mercenaries (8) + one bronze zombie squad (8) + two Barricade I (4) = 20.
  • Spend the Victory Banner on Expand Military Building Area at the Barracks desk (needs the Archers Tower technology): it adds building space, not squads.

Type at least 2 letters