Battle · Town battles (story)
Eastern Districts Purge
The second fight of Hope It Doesn't go South: 20 defense power, up to 2 squads and 247 enemies over 4 min 20 s, with Bucket Zombies among the Wild ones. It pays your first Victory Banner.
- Day
- Sloth only
- Max squads
- 2
- Defense power needed
- 20
- Enemies
- 247
- Wave fronts
- 3
- Waves last
- 4 min 20 s
- Red points per zombie
- 75
How to start it
Talk to the guards at the outpost again once Eastern Districts: Active Scouting is won.
Requirements and setup
Requirements
- 20 defense power or more
- Up to 2 squads (paid mercenaries always join and fill one)
- A sword and body armor equipped
- No more than one item carried overhead
Recommended
- Mercenaries (8)
- One bronze zombie squad (8)
- Two Barricade I (4)
Barricades and towers: Allowed, and they count toward defense power.
Enemies
| Type | Count |
|---|---|
| Wild Zombie | 214 |
| Bucket Zombie | 33 |
Win and lose
Win: Capture every enemy flag and still hold them all when the waves end.
Lose: The enemy takes your base, or your health drops to 0.
Rewards
- 1× Victory Banner
- 6× Zombie goo
- 8× Town Gratitude
Rewards before patch 1.008
- 1× Victory Banner
- 6× Zombie goo
- 4× Town Gratitude
Tips
- Bucket Zombies have 35 health and hit for 6; a fighter in Bronze Armor takes 5 per hit instead of 6.
- Example entry: mercenaries (8) + one bronze zombie squad (8) + two Barricade I (4) = 20.
- Spend the Victory Banner on Expand Military Building Area at the Barracks desk (needs the Archers Tower technology): it adds building space, not squads.