Battle · Sewer battles
Sewer Brawl II
The second fight of Battles in the Sewers, open on any day: 24 defense power from up to 2 squads and 222 enemies over 4 min 45 s. Barricades and towers do not count, so all the power must come from your squads.
- Day
- Any day
- Max squads
- 2
- Defense power needed
- 24
- Enemies
- 222
- Wave fronts
- 2
- Waves last
- 4 min 45 s
- Red points per zombie
- 100
How to start it
Second battle of Battles in the Sewers: talk to the guards at the sewer outpost again once Sewer Brawl I is won.
After: Battles in the Sewers, Wharf Rats
Requirements and setup
Requirements
- 24 defense power or more
- Defense power from squads only (barricades and towers do not count)
- Up to 2 squads (paid mercenaries always join and fill one)
- A sword and body armor equipped
- No more than one item carried overhead
Recommended
- Mercenaries with the iron upgrade (16) plus one bronze zombie squad (8)
- Or two iron zombie squads (32)
Barricades and towers: Not allowed: barricades and towers can be neither placed nor counted.
Enemies
| Type | Count |
|---|---|
| Wild Zombie | 190 |
| Bucket Zombie | 32 |
Win and lose
Win: Capture every enemy flag and still hold them all when the waves end.
Lose: The enemy takes your base, or your health drops to 0.
Rewards
- 3× Keys for Looters
- 4× Zombie goo
- 6× Town Gratitude
Rewards before patch 1.008
- 3× Keys for Looters
- 4× Zombie goo
- 3× Town Gratitude
Tips
- 24 power from squads alone: for example mercenaries with the iron upgrade (16) + one bronze zombie squad (8), or two iron zombie squads (32).
- A single iron squad (16) is not enough on its own: bring a second squad, either hired mercenaries or more zombies.
- Required for Herbert's “Safe zone.” quest, along with Eastern Districts Purge and Central Districts Purge: Part II.