Battle · Sewer battles

Sewer Brawl II

The second fight of Battles in the Sewers, open on any day: 24 defense power from up to 2 squads and 222 enemies over 4 min 45 s. Barricades and towers do not count, so all the power must come from your squads.

Verified Updated

Day
Any day
Max squads
2
Defense power needed
24
Enemies
222
Wave fronts
2
Waves last
4 min 45 s
Red points per zombie
100

How to start it

Second battle of Battles in the Sewers: talk to the guards at the sewer outpost again once Sewer Brawl I is won.

After: Battles in the Sewers, Wharf Rats

Requirements and setup

Requirements

  • 24 defense power or more
  • Defense power from squads only (barricades and towers do not count)
  • Up to 2 squads (paid mercenaries always join and fill one)
  • A sword and body armor equipped
  • No more than one item carried overhead

Recommended

  • Mercenaries with the iron upgrade (16) plus one bronze zombie squad (8)
  • Or two iron zombie squads (32)

Barricades and towers: Not allowed: barricades and towers can be neither placed nor counted.

Enemies

Type Count
Wild Zombie 190
Bucket Zombie 32

Win and lose

Win: Capture every enemy flag and still hold them all when the waves end.

Lose: The enemy takes your base, or your health drops to 0.

Rewards

Rewards before patch 1.008

Tips

  • 24 power from squads alone: for example mercenaries with the iron upgrade (16) + one bronze zombie squad (8), or two iron zombie squads (32).
  • A single iron squad (16) is not enough on its own: bring a second squad, either hired mercenaries or more zombies.
  • Required for Herbert's “Safe zone.” quest, along with Eastern Districts Purge and Central Districts Purge: Part II.

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