Graveyard Keeper 2 · Reference

Graveyard Keeper 2 Mods: Best Picks, Installation and Save Safety

The best Graveyard Keeper 2 mods are No More Running Back, Better Item Stacks and Bigger Inventory, all PC-only and mostly running on BepInEx 5. Install the loader once, add each mod to its plugins folder, and back up your save first: the game only saves when you sleep.

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A man who spends his days hauling corpses, logs and stone across the map was always going to attract helpers, and the PC community obliged. Two weeks after launch, Graveyard Keeper 2 already had a large mod scene, and its most popular mods tell you exactly what players find tedious: running back and forth, small stacks, a cramped backpack, slow production and buildings that stay where you first dropped them. Here is where to find mods, which ones earn their place, how to install them cleanly and what they can cost your save.

Where to find Graveyard Keeper 2 mods

There are two big shelves, and they work differently.

Steam Workshop Nexus Mods
Size on October 5, 2026 173 items 279 mods, 592,467 downloads
Who can use it Owners of the Steam version PC players, who install the files themselves
How a mod arrives Click Subscribe, Steam downloads it Download an archive and extract it yourself
Updates Steam refreshes the download; a copy you made by hand usually stays as it is, unless the mod or a loader updates it Download the new version yourself
Most popular No More Running Back, Better Item Stacks, Bigger Inventory - 40 Slots, Remove gives 100% return, Better Auto Crafting, Shared Storage GK2 Mod Framework, Better Auto Crafting, Move Buildings, Better Item Stacks, Better Player Inventory

Behind both shelves sits the same engine room: BepInEx 5, a community mod loader. A ready-made BepInEx pack for the game, built on version 5.4.23.5, is itself one of the mods on Nexus Mods. On top of it, the GK2 Mod Framework, the most downloaded mod on Nexus Mods, adds an in-game Mods menu.

The big exception is voice-over packs, which the game documents and loads by itself, with no loader at all. They get their own section below.

PC only

Everything on this page is for the Windows version. PlayStation, Xbox and Switch have no Workshop and no game folder you can reach, so console Keepers play vanilla. On PC, remember that stores patch at different speeds: Steam had 1.008 on October 2, while GOG was still on 1.007 on October 5. Check which game version a mod was built for before you install it.

The most useful quality-of-life mods

The download charts are a list of complaints in disguise. Each row below is a popular mod from the Workshop or Nexus Mods, with what it changes and what the vanilla game offers instead.

Mod What it changes Vanilla answer or official plan
No More Running Back (the Workshop’s most subscribed mod, about 24,000 subscriptions by October 5) Keeps track of the materials a recipe needs, so you stop walking back to the workbench to check Plan the full material list before you leave with the crafting calculator
Better Item Stacks Raises item stack limits None announced
Bigger Inventory - 40 Slots (Workshop) and Better Player Inventory (Nexus) A 40-slot backpack Bags: the Universal bag (9 slots, 10 silver) and the Big universal bag (16 slots, 50 silver, from trade tier II) at the Tailor, or the 16-slot Builder’s bag (building goods only) for 15 silver at the Builder
Better Auto Crafting Lets automatic stations such as Furnaces and Kilns work through their whole queue, and speeds them up (x3 by default) The roadmap promises zombie helpers that empty and restart the Kiln and Furnace
Shared Storage Lets your stored materials work as one pool instead of a scatter of chests None announced; Conveyors move goods inside the Factory
Move Buildings Picks up a placed building and puts it down elsewhere instead of making you tear it down Movable workstations are on the official roadmap, with no date
Remove gives 100% return Full material refund when you remove something you built None: this one is a balance change, not a comfort tweak
GK2 Vanilla+ (Workshop) Adds 21:9 and 32:9 ultrawide support Update 1.006 fixed ultrawide crashes but added no native ultrawide view
Save Anywhere F5 Saves outside the bed; its own page calls it a beta and warns against saving during a cutscene Sleep whenever the bed lets you (it refuses you at full energy): getting up from your bed at home is the only real save
Zombie penalty removers Switch off the Excessive zombies debuff for going over the zombie cap The Good fellow perk (+10 to the cap for good) and PR Machine campaigns raise the cap, and the God of delusions blessing from a Hypno Prayer, when it is granted, switches the debuff off; a Panic Reduction rework is on the roadmap

Comfort or cheat? Know which kind you are installing

Some of these mods only remove friction. A material tracker, an ultrawide view or a Mods menu does not change what anything costs, and moving a building mostly spares you a rebuild. Others quietly rebalance the game: huge stacks, a 40-slot backpack, full refunds, faster hands-off automation and the end of the zombie penalty all remove pressure that is part of the game’s balance. Neither kind is wrong in a single-player game, but decide which kind you want before you install six of them at once.

The zombie penalty mods deserve a word of their own. Update 1.008 made the Excessive zombies debuff apply properly when you are over the cap, and it cuts both the Faith and the coins most sermons bring in. Removing it changes your whole church economy, so read the zombies guide and the church and sermons guide first to see what you are switching off.

Keeper's note

Many of these mods answer complaints the developers have already heard. The October 2 roadmap lists movable workstations, zombie helpers for Kilns and Furnaces, a Panic Reduction rework and simpler trader upgrades. Uninstall day may come sooner than you think, so keep a note of what each mod does.

How to install BepInEx mods on Windows

The steps are the same whether the mod came from the Workshop or Nexus Mods. Do them with the game closed.

  1. Back up your save. Copy the whole save folder somewhere safe, keeping every .dat file with its .info partner. The path and the routine are in the known issues guide.
  2. Open the game folder. On Steam, right-click Graveyard Keeper 2 in your library, then Manage, then Browse local files. The right folder holds GraveyardKeeper2.exe and the GraveyardKeeper2_Data folder.
  3. Install BepInEx 5 once. Extract the pack so that its BepInEx folder and winhttp.dll land right next to GraveyardKeeper2.exe, not inside GraveyardKeeper2_Data or another subfolder.
  4. Launch the game once, then quit. On that first start BepInEx builds its own subfolders, including BepInEx/plugins and BepInEx/config.
  5. Add your mods. Put each mod’s files where its page says: BepInEx/plugins for most of them. Many Workshop mods ship their own BepInEx folder that you merge into the game folder. Read the mod’s page for requirements, such as another mod it depends on.
  6. Launch and configure. Mod settings live in files under BepInEx/config, and with the GK2 Mod Framework installed you also get an in-game Mods menu.

Steam Workshop: subscribing is only half the job

Clicking Subscribe downloads the mod into Steam’s Workshop folder, under steamapps\workshop\content\4358690\ followed by the item’s number. For a BepInEx mod that download does nothing on its own: the files still have to reach BepInEx/plugins. You can copy them yourself, or use one of the Workshop items whose only job is to do that copy for you. A loader still needs one manual install of its own, into BepInEx/patchers. If you go that route, pick one that asks for your approval before it runs a new mod or an update.

Updating and removing mods

  • After every game patch, check your mods. The game received four numbered updates between September 24 and October 2, and a mod built for one version can misbehave on the next. If the game starts acting strangely after an update, move the contents of BepInEx/plugins (and any loader in BepInEx/patchers) into a spare folder and test without mods first.
  • Removing one mod means deleting its files from BepInEx/plugins. Unsubscribing on the Workshop does not touch a copy you made by hand; only a loader removes a mod when you unsubscribe.
  • Going fully vanilla means taking out everything the BepInEx pack added to the game folder. Keep those files in a spare folder so you can put them back later.

Steam Deck and Linux

The Deck and Linux run the Windows version through Proton. We have not tested BepInEx mods there, so if you try, do it on a copied save and keep your Steam Cloud save untouched until you are sure.

Voice-over packs: the one mod type the game documents

Graveyard Keeper 2 ships with its own modding kit for voices. In the game folder, GraveyardKeeper2_Data/StreamingAssets/ModdingTools/VoiceOvers holds a README and voiceover_lines.json, the list of all 4,720 voiced lines. Lines you record replace the originals, and every line you skip keeps its original voice. Name each clip exactly after its line id from that file, or the game never matches it; the README explains the details.

To install a pack, create a folder per language at %USERPROFILE%\AppData\LocalLow\Lazy Bear Games\Graveyard Keeper 2\Mods\VoiceOvers\ followed by the language id (for example en), and put a mod.json file in it:

Field in mod.json What it does
schemaVersion The format version, as given in the README
language The language id, the same as the folder name
name Your pack’s name
enabled true to play the pack, false to switch it off without deleting anything

Clips can be WAV, OGG or MP3 files. Keep Voice Over selected in the settings rather than the classic mumbling, and set the game to the pack’s language: a pack is only read for the language the game is using.

The kit accepts 11 language ids: en, de, fr, pt-br, es, ru, pl, ja, zh_cn, ko and tr. That matches the game’s 11 interface languages, yet only English ships with voice acting. In other words, the door is open for fan dubs in French, German or Japanese; the recordings just have to come from the community.

Voice packs live next to your saves

The Mods folder sits inside the same folder as your save files. A full backup of that folder carries your voice packs with it. Steam Cloud only syncs the .dat and .info save files, though, so a voice pack will not follow you to another PC or a Steam Deck on its own.

Risks for saves and achievements

Your save

The game writes your save at one moment only: when the Keeper gets up from his bed. Whatever a mod changes during the day lands in that save the next time you sleep. That makes backups the whole safety net.

  • Copy the folder before every new mod, with the game closed. The known issues guide has the full backup and restore routine.
  • Steam Cloud is not a backup. It syncs your .dat and .info files, which means it will just as happily sync a save a mod has damaged. GOG has no cloud saves for this game at all.
  • Read the mod description for save changes. The official modding rules recommend, without requiring it, that authors say clearly when a mod modifies saves, the economy or other systems. A mod that does not say either way is a reason to test it on a copy first.
  • Be careful with save-anywhere mods. They work around the game’s sleep-only saving, which is exactly the part you least want to break. Test one on a copied save, and keep sleeping in your bed as usual.
  • Check your save after removing a mod. Quit, take the mod out, load your save and look over your storage, workstations and backpack before you sleep again. If something is missing, restore your backup instead of sleeping on it.

Mod authors are also some of the game’s most thorough bug hunters. One of them dug into the game’s code and reported that the pre-order Sauna leaves food energy 10% below normal after its buff ends, a bug still open in 1.008. The energy and insanity guide explains what that costs you.

Your achievements

Steam has 38 achievements (consoles do not matter here, since they cannot run mods). There is no official word on whether mods affect them, and we have not tested it ourselves. What we can tell you is which ones take longest, and so tempt shortcuts most: on October 5 the rarest on Steam included The End of the Journey at 4.3% of players, True Graveyard Keeper at 2.6% and Shepherd of Souls at 1.7%. Mods that allow a sermon or a resurrection every day exist, and nothing confirms whether they affect achievements.

If a clean 100% matters to you, keep one save that has never seen a mod, and take the BepInEx files out of the game folder before you play it. The full list is on the achievements page.

Your bug reports

Since 1.006, Steam players can send a bug report from the top-left corner of the main menu or from the pause menu. Before you do, reproduce the problem with your mods taken out. A crash caused by a mod sends the developers hunting for a bug that is not theirs, and a clean report gets your real problem fixed faster. If the game will not start and you contact support instead, include your save files and Player.log, which sits in the save folder.

Official modding rules

tinyBuild, the publisher, has published modding guidelines for the game. Breaking a hard rule can get a mod removed from official channels and, in serious cases, its author banned from the community.

Hard rule What it means for you as a player
No malicious code and no transmitting player data A mod that phones home is breaking the rules; report it
No redistributing the game’s code or assets (sprites, sounds, localisation tables, scenes) A “mod” that ships pieces of the game itself is not allowed
No unlocking or exposing unreleased content Mods that switch on unreleased content are not allowed
No misleading information and no impersonating the base game Nothing should pretend to be an official update
No deliberate crashes, freezes or slowdowns Sabotage mods break the rules
No redistributing another author’s work without permission, no mods built to break other mods Download a mod from its author’s own page
No NSFW mods on the Discord, no hateful or targeted content Keeps the community channels usable

The guidelines also recommend, without requiring, that authors describe accurately what a mod does, disclose any effect on saves or the economy, list known conflicts with popular mods and publish their code openly so players can check it is safe. A mod page that does all four is the safest bet. Modding questions go to the #gk2-modding channel on the official Discord or the Steam Workshop discussions.

Cheat Engine tables

Cheat tables exist for the PC version. We have not tested them. They edit values in the running game, and the next time you sleep those values are saved for good, so treat them exactly like a mod: back up first, and expect a patch to break them. Update 1.007 also closed several duplication exploits, so do not count on vanilla tricks to do the same job. If you want money the honest way, the money-making guide is cheaper on your conscience.

Common mistakes

  • Subscribing on the Workshop and expecting the mod to work. For BepInEx mods, the download is only half the job.
  • Extracting BepInEx into the wrong folder. It belongs next to GraveyardKeeper2.exe, not inside GraveyardKeeper2_Data and not in the save folder.
  • Modding without a backup. The game saves when you sleep, and whatever a mod did that day is saved with it.
  • Trusting Steam Cloud as a backup. It syncs a broken save just as quickly as a good one.
  • Updating the game and forgetting the mods. After a patch, take your mods out and test without them before blaming either side.
  • Stacking two mods that do the same job. Two inventory mods or two storage mods are asking for conflicts. Check each mod page for known conflicts.
  • Putting a voice pack in the game folder. Packs go in Mods\VoiceOvers inside your save folder, with a mod.json whose language matches the folder name.
  • Sending a bug report from a modded game. Reproduce it without mods first.

Where to go next

FAQ

Does Graveyard Keeper 2 have Steam Workshop support?

Yes. The Steam version has a Workshop, which held 173 items on October 5, 2026. Most of the popular ones are BepInEx mods, so subscribing only downloads the files: you still need BepInEx in the game folder and the mod copied into its plugins folder, by hand or with a Workshop loader mod.

How do I install mods for Graveyard Keeper 2?

Back up your save, close the game and extract a BepInEx 5 pack into the folder that holds GraveyardKeeper2.exe. Launch once so BepInEx creates its folders, close the game again, then put each mod's files where its page says (BepInEx/plugins for most) and relaunch.

Where do I put BepInEx for Graveyard Keeper 2?

Next to GraveyardKeeper2.exe: on Steam, right-click the game, then Manage, then Browse local files. Extract the pack so its BepInEx folder and winhttp.dll sit beside the exe, not inside GraveyardKeeper2_Data. Launch once so BepInEx creates BepInEx/plugins, then drop each mod there.

Are Graveyard Keeper 2 mods safe for my save?

Every mod is unofficial, and the game was patched four times between September 24 and October 2, which can break mods built for an older version. Close the game and copy the whole save folder before installing anything. Be most careful with save-anywhere mods, since the game itself only saves when the Keeper sleeps.

Is there a Cheat Engine table for Graveyard Keeper 2?

Yes, cheat tables exist for the PC version. We have not tested them. They change values in the running game, which then get written into your save the next time you sleep, so copy your save folder before you open one.

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