Location · Region

Town

The walled city north and east of the Crossroads, overrun by zombies. You win it back district by district in battles, mostly on Sloth, then rebuild its houses, stalls and workshops.

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How to get there

Herbert's battle chain opens it: Fighting Spirit Required, Swords and Bell, then Break Through to the Port, the first fight. Each later district opens with its own battle.

Leads to

Place Via Condition
Crossroads Town gate and the Barracks bridge –

What is here

Contains: Barracks, Jack's Workshop, Square, Central Districts, Eastern Districts, Port Area, Town Warehouse, Sewers, Sluice Area, Water Tunnel, Bathhouse, Royal Foundry, Flooded Quarter, Stilt Houses, Palace, Castle Area, Inquisition Dungeon, Abandoned House

  • South of the river: Barracks, Jack's Workshop, Square, Central Districts, Eastern Districts, Port Area and Town Warehouse, with the Sewers below. Clearing this part earns the achievement A New Dawn.
  • North of the river most streets stay in zombie hands. Only the Sluice Area, the Stilt Houses and the Royal Foundry open, plus the final approach to the Palace.
  • Rebuilding: 7 merchant-stall plots and 4 workshop courtyards, plus housing plots.
  • Stall shops: Apothecary, Vegetable Stand, Tailor, Furniture Maker, Baker, Fish Stand, Alchemist and Jeweler. Courtyard shops: Builder, Smithy, Tavern and Brewery.
  • Housing projects: Repair Small House, Repair House, Repair Large House and Repair Block.
  • Weekly rhythm: battles on Sloth; the Port ship, looters' orders and Green Scrolls on Lust; Town orders at the Town Warehouse on Pride.
  • Milestones: Port Area (3 Faith) and Warehouse (2 Faith); the Sluice Area, Flooded Quarter and Royal Foundry posts are free once the story opens them.

Quests & battles

On the map

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BuildingWork zoneDistrictUndergroundLandmark Connected places Plan drawn from recorded positions; dashed outline = approximate position.

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