Battle · Town battles (story)

Operation POTATO: Part II

The second half of Operation POTATO, which starts the moment Part I is won: 159 enemies over 4 min, with no Wild Zombies and no enemy flags. Hold the base until the waves end.

Verified Updated

Day
Sloth, straight after Part I
Max squads
3
Enemies
159
Wave fronts
1
Waves last
4 min
Red points per zombie
150

How to start it

Starts automatically right after Part I is won; there is no separate defense power check.

After: Dirt Rights, A Cure for Wellness, Water Locked

Requirements and setup

Requirements

  • No separate defense power check: it continues straight from Part I
  • Up to 3 squads (the mercenaries leave after Part I)

Recommended

  • The best armor you can give your zombies

Barricades and towers: Allowed, and they count toward defense power.

Enemies

Type Count
Bucket Zombie 104
Bloated Zombie 36
Barrel Zombie 19

Win and lose

Win: There are no enemy flags: keep your base standing until the waves end.

Lose: The enemy takes your base, or your health drops to 0.

Rewards

Rewards before patch 1.008

Tips

  • No enemy flags: hold the base until the waves end.
  • No Wild Zombies at all: every enemy hits for at least 6 (Bucket 6, Bloated 7, Barrel 10), so armor tier matters more here than in any earlier fight.
  • The mercenaries are gone after Part I: count on your zombie squads, towers and potions.
  • The rewards of both parts are paid once this half is won.

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