Graveyard Keeper 2 · Money & trade

Town Orders and Trading: Supply Crates and the Warehouse

Town orders are supply contracts on the Town Warehouse board. You accept them on Pride, two at a time, and fill them with packed Supply crates. Each pays 10 to 75 Likes (more with Happy supplier); the crates only earn their base price, 50 bronze to 2 silver.

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The Town Warehouse board is where the Keeper’s honest labour turns into goodwill. The Town pays only pocket change for your crates, but it does start to like you, and Likes are what put bodies in the church pews on Wrath. Treat orders as a Likes machine with a little pocket change attached and every decision below gets easy.

This guide covers the board, the crates and the trader tiers. For every other way to earn Likes and raise the cap, see the Town Gratitude and Likes guide.

How Town orders work, step by step

  1. Unlock the board. Docked and Found ends with Jack at the Town Warehouse. His first order, a single Supply: Iron, is the quest Workshop Hours and earns Open for Business. From then on, every shop you restore in Town posts its own orders.
  2. Accept on Pride. Orders are taken only on Pride, the fifth day of the week, and you can hold two at a time. The one exception is your first visit: the board stays open until the end of the following Pride.
  3. Craft the crates. Orders never want loose goods. They want packed Supply crates made at a Woodworking Workbench I, an Assembly bench, a Kitchen or the Smithy II. An iron order wants Supply: Iron, not a pile of Iron Ingots.
  4. Deliver. Put the crates on the delivery pallets of the Town Warehouse or of the Warehouse Cellar below it, by hand or with a porter zombie. Only accepting is tied to Pride: you can deliver on any day. Deliveries are checked when they arrive and again at every change of day.
  5. Claim. When an order is complete, collect its Likes at the board. Achievement counters move when you claim, not when the last crate lands.
  6. The Pride payout. When the day rolls into Pride, every crate still sitting in the warehouse is sold at its base price. It earns no Likes and is gone for next week.
Deliver before Pride, not on it

Crates dropped on Pride itself can miss that week’s payout. Finish your deliveries by the end of Envy, the day before Pride, then take the new orders the next morning. The weekly calendar shows how this fits around the Wrath sermon.

Urgent vs regular orders

Every shop tier adds a pair of orders for the same crate: one urgent, one regular. They differ in how crates are counted and in what they pay.

Urgent Regular
How crates count Only when the full amount sits in the warehouse at once Each crate counts as soon as it arrives
Deadline Within one week (clock icon on the board: deliver within 6 days) None: progress carries over from week to week
Likes for the same 10 crates 30, 40, 50 or 75 15, 25 or 40
Take it when All ten crates are already stacked at home Your production is slow or uneven

Gold arrows on an order mean you can take it again next week; steel arrows mean it stays locked for a week after delivery. If you cannot reach ten crates before Pride, keep them at home: partial deliveries do nothing for an urgent order, and whatever sits in the bins at the Pride payout is sold off for base price.

Every Town order by shop and tier

Twelve shops with three tiers and two orders each, plus Jack’s four, make 76 orders built from 22 kinds of crate. Since 1.008 every shop order asks for 10 crates; older figures of up to 30 crates per order predate the patch. Likes below read urgent / regular.

Shop (unlocked by) Tier I order Tier II order Tier III order
Apothecary (Market Stalls I) Cutlery I · 30 / 15 Kitchen Utensils · 50 / 25 Cutlery II · 75 / 40
Vegetable Stand (Market Stalls I) Vegetables · 30 / 15 Preserves I · 50 / 25 Preserves II · 75 / 40
Tailor (Market Stalls I) Fabric · 30 / 15 Clothes I · 50 / 25 Clothes II · 75 / 40
Furniture Maker (Market Stalls II) Furniture I · 30 / 15 Furniture II · 50 / 25 Appliances I · 75 / 40
Baker (Market Stalls II) Flour Sack · 30 / 15 Iron Tools · 40 / 25 Appliances I · 75 / 40
Fish Stand (Market Stalls II) Preserves I · 50 / 25 Iron Tools · 40 / 25 Clothes I · 50 / 25
Alchemist (Market Stalls III) Kitchen Utensils · 50 / 25 Engineering Mechanism · 50 / 25 Appliances II · 75 / 40
Jeweler (Market Stalls III) Iron Tools · 40 / 25 Steel Tools · 75 / 40 Engineering Mechanism · 50 / 25
Builder (Artisans I) Iron Tools · 40 / 25 Steel Tools · 75 / 40 Engineering Mechanism · 50 / 25
Smithy (Artisans I) Building materials I · 40 / 25 Building materials II · 50 / 25 Engineering Mechanism · 50 / 25
Tavern (Artisans II) Preserves I · 50 / 25 Beer · 50 / 25 Wine · 50 / 25
Brewery (Artisans II) Kitchen Utensils · 50 / 25 Cutlery II · 75 / 40 Appliances II · 75 / 40

Jack’s orders

Jack is the one client who sells nothing and only orders. His orders are the small ones, and the three repeatable ones appear after Workshop Hours.

Jack’s order Crates Likes (with Happy supplier) Crates pay Repeats?
Supply: Iron, first order (Workshop Hours) 1 20 (25) 50 bronze Once
Supply: Iron 5 10 (15) 2 silver 50 bronze Yes
Supply: Fabric 5 10 (15) 5 silver Yes
Supply: Building materials I 5 10 (15) 5 silver Yes

Supply crates: what goes in, what they pay

Every crate is a fixed-price good that no trader buys: its only home is the warehouse. Base pay is 50 bronze for Supply: Iron, 1 silver for most crates, and 2 silver for the II-grade crates, Wine and Steel Tools. The factory guide covers the mastery levels and bench extensions for running these on belts.

Crate Pays Made from (station) Ordered by
Supply: Iron 50 bronze 6 Iron Ingot + 4 Board + 8 Bronze Nails (Woodworking Workbench I), or 8 Iron Ingot (Assembly bench I) Jack
Supply: Fabric 1 silver 4 Fabric (Woodworking Workbench I), or 16 Flax (Assembly bench I) Tailor I, Jack
Supply: Building materials I 1 silver 1 Stone Kit + 1 Brick (Assembly bench I) Smithy I, Jack
Supply: Vegetables 1 silver 1 Crate + a pile of crops (Kitchen I, see below) Vegetable Stand I
Supply: Flour Sack 1 silver 16 Wheat + 2 Fabric (Kitchen I) Baker I
Supply: Preserves I 1 silver 1 Glass Containers + a pile of crops (Kitchen I) Vegetable Stand II, Fish Stand I, Tavern I
Supply: Beer 1 silver 12 Beer (Kitchen I) Tavern II
Supply: Cutlery I 1 silver 4 Iron Kit I (Assembly bench II) Apothecary I
Supply: Iron Tools 1 silver 1 Crate + 4 Iron Kit I (Assembly bench II) Baker II, Fish Stand II, Jeweler I, Builder I
Supply: Kitchen Utensils 1 silver 4 Tableware + 4 Glass Containers (Assembly bench II) Apothecary II, Alchemist I, Brewery I
Supply: Furniture I 1 silver 4 Wooden Kit I + 4 Iron Kit I (Assembly bench II) Furniture Maker I
Supply: Clothes I 1 silver 12 Fabric (Sewing Table or Assembly bench II) Tailor II, Fish Stand III
Supply: Appliances I 1 silver 4 Furniture Kit I + 1 Zombie Power (Assembly bench II) Furniture Maker III, Baker III
Supply: Engineering Mechanism 1 silver 2 Engineering Kit + 2 Zombie Power (Assembly bench II) Alchemist II, Jeweler III, Builder III, Smithy III
Supply: Wine 2 silver 8 bronze, 6 silver or 4 gold Wine (Kitchen I) Tavern III
Supply: Preserves II 2 silver 1 Glass Containers + a pile of crops (Kitchen II) Vegetable Stand III
Supply: Steel Tools 2 silver 4 Steel Ingot + 1 Crate (Smithy II) Jeweler II, Builder II
Supply: Cutlery II 2 silver 4 Iron Kit II (Assembly bench III) Apothecary III, Brewery II
Supply: Furniture II 2 silver 3 Wooden Kit II + 3 Iron Kit II (Assembly bench III) Furniture Maker II
Supply: Clothes II 2 silver 16 Fabric + 2 Iron Kit II (Assembly bench III) Tailor III
Supply: Building materials II 2 silver 4 Wooden Kit II + 4 Marble Kit (Assembly bench III) Smithy II
Supply: Appliances II 2 silver 4 Furniture Kit II + 2 Zombie Mechanism (Assembly bench III) Alchemist III, Brewery III

Need a batch? Plan ten Supply: Iron crates here, or swap in whichever crate your order asks for. Crafting 50 crates of any kind earns Supplier, and factory-made crates count.

Vegetable supplies and the other crop crates

The three crop crates come from the Kitchen and accept several crops, and better grades fill a crate with fewer pieces:

Carrots are the cheap filler for the first two. Save the gold Cabbage and Pumpkin for anything that pays better than a 1-silver crate.

Likes: the real payment

An order’s crate money (10 or 20 silver for a full shop order) is a rounding error by mid game. The Likes are the point:

  • Likes fill the church. Sermon attendance is the lower of your Likes and your church quality, and every parishioner who turns up costs one Like. Likes never fade on their own; only a sermon spends them. The sermons guide turns attendance into Faith and coins.
  • Likes are capped by Town quality, and anything above the cap is simply lost. Town quality is only 10 after Certificate, Please and 20 once the Port opens, so a single 30-Like order can overflow it early on. Raise the cap with Green Scrolls: Linda turns each one into +1 Town quality at the Dockside Club, on Lust after your very first round with her. The scrolls come from repairing Town houses (see Town restoration).
  • Orders are cheap Likes. A Town Gratitude is worth 5 Likes and costs 10 silver at Januarius. Buying 75 Likes that way would cost at least 1 gold 50 silver, and he keeps only a few in stock; a 75-Like urgent order hands them over for ten crates and pays you 10 or 20 silver on top.
Keeper's note: bank the overflow

The Likes counter wastes everything above the cap, but a Town Gratitude item waits patiently in your bag. When your Likes are full, hold on to the Town Gratitude that battles and quests hand out and use it right after the next sermon, not before. The Town Gratitude guide has every way to get it.

Happy supplier: the only perk that raises order rewards

Happy supplier sits in the Book writing talent tree, fourth row, right after Good fellow (a permanent +10 zombie limit you will want anyway). It costs one Book writing inspiration point, and update 1.008 raised its bonus. The bonus scales with the order:

Order pays With Happy supplier
10 Likes (Jack’s repeatables) 15
15 20
20 (Jack’s first order) 25
25 37
30 45
40 60
50 75
75 110

Two 75-Like urgent orders a week go from 150 to 220 Likes. The talents guide places it among the other Book writing picks. Its money twin, Rich supplier, would add coins to orders, but nothing in the game grants it in 1.008, so do not plan around it.

Trader tiers and weekly caps

Each Town shop runs a trader, and each tier of the shop changes that trader:

Tier How you get it Purse Weekly Likes cap Orders added
I Its technology, then kits on a free plot Starts with 1 silver, earns 20 bronze a day 15 1 urgent + 1 regular
II Materials only 50 bronze a day 30 1 urgent + 1 regular
III Materials only 1 silver a day 50 1 urgent + 1 regular

Market Stalls I is free from the quest Safe Harbor and opens the Apothecary, Vegetable Stand and Tailor. Market Stalls II (130 red / 30 green points) adds the Furniture Maker, Baker and Fish Stand, Market Stalls III (150 / 50) the Alchemist and Jeweler, Artisans I (75 / 25) the Builder and Smithy, Artisans II (100 / 75) the Tavern and Brewery. Each stage built adds 2 or 3 Village reputation, and every new shop counts toward Patron of merchants, which wants all 11 plots built (upgrades do not count). An upgrade gives the trader his full new shelf at once and resets his weekly Likes counters.

The Village traders climb through quests instead: Januarius through Campaign of Thrones and Press for Cash (Likes cap 15 / 30 / 50), Herm through Planted and Delivered and The Frill of the Chase (2 / 30 / 50). The Trademaster has a single tier, opened by Crystal Clear.

Selling goods for Likes

Some goods carry a Likes mark at a given trader. Selling them pays Likes up to a per-item weekly limit and the trader’s weekly cap, and both reset on Pride. Update 1.008 raised the caps and the Likes per item. Goods you sell and buy back in the same trade window do not count. A few generous examples (the full list for every trader is in the Town Gratitude and Likes guide):

Trader Good Likes per week
Januarius Burial Certificate I, II and III 1 per certificate: 5 of each grade at Tier I, 10 at Tier II, 20 at Tier III
Tailor I Flax 15 for 90 sold
Alchemist I Paint, Lacquer, Dream Dust 5 for 5 sold, each
Builder II Carved Stone 30 for 15 sold
Apothecary III Magnificent Candle 40 for 10 sold
Smithy III Engineering Details 40 for 20 sold
Vegetable Stand III Pumpkin (gold) 20 for 20 sold

The trader’s cap (15, 30 or 50) still limits the total, so spread Likes goods across several traders. Two more trader rules worth knowing:

  • A trader only buys what his current tier lists. Upgrades can take things off the list as well as add them: the Jeweler pays about 3 gold 57 silver for Fine Jewelry at Tiers I and II and 1 bronze at Tier III.
  • Prices slide as you sell. Each unit sold lowers the next price, a sale pays at most 75% of the trader’s price and never more than base, and stock drifts back by at most a fifth of the usual amount per day. Warehouse crates ignore all of this: they always pay their full base price, whatever the shops have in their purses. The money guide covers the selling side in depth.

Which orders to take, and when

First weeks at the Port. Do Jack’s single Supply: Iron at a Woodworking Workbench (6 Iron Ingot, 4 Board, 8 Bronze Nails), then open the free Market Stalls I shops. The Tailor’s Supply: Fabric and Jack’s Supply: Iron are the easiest early orders.

Mid game. The Assembly bench II makes seven of the thirteen 1-silver crates: Cutlery I and Iron Tools come from Iron Kit I, Kitchen Utensils from Tableware and Glass Containers. This is the moment to put a line on belts and let porters carry crates to the Warehouse Cellar (the factory guide has layouts that work).

Late game. The 75-Like orders arrive with the later upgrades: Cutlery II, Preserves II, Clothes II, Appliances I and II, and Steel Tools. With Happy supplier, two of these a week bring 220 Likes, as long as your cap has room for them; if one shows steel arrows, pick another 75-Like order that week.

Three rules decide every Pride:

  1. Only two slots. More shops give you more choice, not more orders. Pick the two best Likes you can actually fill this week.
  2. Urgent when ready, regular when not. Urgent pays 1.6 to 2 times the Likes but needs all ten crates at once.
  3. Check your headroom. If your Likes already sit at the cap, an order’s reward is wasted. Raise Town quality first.

Since only 7 market stall plots exist for 8 stall shops, one stall shop can never be built. The Fish Stand is the natural one to skip: every crate it orders (Preserves I, Iron Tools, Clothes I) is also ordered by another shop, so skipping it costs you no unique order. Orders also feed Merchants’ Best Friend (25 completed orders); with two slots this is a calendar grind, so start early. The developers have said order slots will grow with population in a future update.

Common mistakes

  • Delivering without an order. Crates left over at the Pride payout earn base price and no Likes. Accept first, deliver only what the orders need, and switch off porter deliveries once an order is full.
  • Half-filling an urgent order. Five crates in the warehouse count for nothing until the other five arrive, and the Pride payout sells them off if they never do.
  • Bringing ingots to an iron order. Iron orders want the Supply: Iron crate, not loose Iron Ingots.
  • Crating for cash. A Supply: Wine pays 2 silver for 4 to 8 bottles that sell for about 54 to 75 bronze each loose. Pack Wine only for the Tavern III order, where it buys Likes; the wine guide covers better buyers.
  • Overflowing the cap. Likes above Town quality vanish. Feed Linda Green Scrolls before you chase 75-Like orders.
  • Missing Pride. An order not accepted on Pride waits a full week. Your crates do not.
  • Counting on order money. The coins are a bonus. The Rich supplier perk is not obtainable, and the real return is attendance on Wrath.

FAQ

How do town orders work in Graveyard Keeper 2?

Accept up to two orders on Pride at the Town Warehouse board, craft the Supply crates they ask for, deliver them to the Town Warehouse or its cellar, then claim the reward at the board. Each order pays 10 to 75 Likes, and every crate is paid at its base price on top.

What day can you accept town orders?

Pride, the fifth day of the week. The only exception is your first visit: the board then stays open until the end of the following Pride. Delivering is not day-locked, so crates can go in on any day.

Do town orders give money?

Barely. The reward is Likes. The crates are paid at their base price: 50 bronze for Supply: Iron, 1 silver for most crates and 2 silver for the crates with II in their name, Wine and Steel Tools. A full 10-crate order brings in 10 or 20 silver.

What is the difference between urgent and regular orders?

An urgent order only fills when all of its crates sit in the warehouse at the same time, and it must be done within a week. It pays 1.6 to 2 times the Likes of the matching regular order. A regular order counts crates as they arrive and keeps counting across weeks.

What happens to supply crates left in the warehouse?

When the day rolls into Pride, every crate still in the warehouse is sold at its base price. It earns no Likes and does not carry over to next week's orders, so deliver only what your orders need.

What does Happy supplier do?

It adds Likes to every Town order: +5 on the smallest ones, up to +35 on the 75-Like orders. It sits in the Book writing talent tree right after Good fellow and costs one Book writing inspiration point.

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